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The Elder Scrolls III: Morrowind Hints
How can I increase my skills?
1 of 10: By using them in authentic situations.
2 of 10: This means that you can't increase your Short Blade skill by just drawing a dagger and jabbing it at the wall, or something like that. You have to actually be attacking a living person or creature with it.
3 of 10: You can monitor your progress toward the next skill increase by bringing up the menus and pointing the mouse cursor at the skill you want to check on.
4 of 10: Some skills are a bit easier to practice. For instance, running around and swimming a lot increases your Athletics skill, and jumping and taking long falls increases your Acrobatics skill.
5 of 10: One way to practice combat skills besides killing creatures in the wilderness is to enter houses where there's only one person present and attack him. For maximum practice, don't kill him; leave the house, heal up, and reenter. He'll be healed, too. This is especially useful for practicing Hand-to-hand and the defensive skills.
6 of 10: You can also raise skills by reading skill books, of which there are many different kinds. Note that reading a particular book more than once isn't useful. Also note that skill books are always worth 150 gold or more, which should help you determine what to read when scanning the stacks in a library.
7 of 10: Another way to raise skills is to pay a trainer to raise them for you. Many people will have the training option when you talk to them, and each trainer always trains three different skills. How far a trainer can take you depends on the level of your governing attribute for the skill (see pages 18 through 20 of the manual for a complete list of skills and their governing attributes) and the trainer's level in that skill (which isn't shown).
8 of 10: You get level-up credit when you use a skill book or trainer to train your major and minor skills, so one way to achieve a high level early in the game is to make and/or steal a lot of money and then train as much as you can in your major and minor skills.
9 of 10: Another important trainer-related note is that if you can't train up a skill any further due to the governing attribute not being high enough, you can make it temporarily higher by casting a spell, using a potion, or readying a constant-effect item that fortifies (raises) that attribute. The trainers won't know it's a temporary increase and will simply go by the current value. (Note that temporary bonuses will wear off during the two-hour training session.)
10 of 10: One more thing to note for later in the game is that once a skill is at 100, the Master Trainer for that skill will still train you if that skill's governing attribute is over 100 due to a temporary bonus. The actual skill level won't go up, but if the skill is one of your major or minor ones, you'll still get level-up credit. That makes it worth the money despite the lack of skill increase.