A Note About the Hints

F.E.A.R. is organized into three different subdivisions: intervals, missions, and objectives. The game contains eleven intervals, each interval contains at least one mission, and each mission has at least one objective (though some objectives can span multiple missions). These hints are divided into intervals and then objectives with no intermediate subdivision for missions.

When you need to refer to these hints and aren't sure where to look, save your game and then restore it. As the game loads, a screen will show you what interval and what mission you're on. After the loading is done, press the Mission Status key to get the screen that shows your current objective. Then you can go into the right interval hint section in this file and look through the hints for the objective you're currently on.

Below is a list of all the intervals and the names of all the missions that go in each one in case you want to see how that's laid out.

01 - Point of Origin
02 - First Encounter
03 - Infiltration, Heavy Resistance, Bad Water, Exeunt Omnes
04 - LZ Is Hot, Watchers
05 - Bishop, Blindside
06 - "Sayonara, Sucker", Unauthorized Personnel, Afterimage
07 - Alice Wade, Flight
08 - Urban Decay, Point of Entry
09 - Lapdog, Bypass
10 - The Vault
11 - Ground Zero

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