Al Emmo and the Lost Dutchman's Mine Hints

How can I get inside the mine?

  • 1 of 15: At first it may look like there is no mine here at all.
  • 2 of 15: But, there is a path leading north, so it must be up there.
  • 3 of 15: Unfortunately, we're stuck on this dirt mound section and cannot get down (yeah... Al can't survive a three-foot fall, unfortunately).
  • 4 of 15: Also unfortunately, Al is far too weak to dig a hole down into the dirt.
  • 5 of 15: Perhaps we can have someone else do the digging for us?
  • 6 of 15: Or... someone else?
  • 7 of 15: This is another animal situation, but Bubba won't help us this time.
  • 8 of 15: Since it's nightfall, we're limited to a few locations. (Guess the designers didn't really wanna re-draw everything for night-time!)
  • 9 of 15: We can go to the two town centre screens, and the map spot.
  • 10 of 15: There's only one animal out here, and it's that wombat near the Post Office and Sheriff's Office.
  • 11 of 15: Maybe it can help us, if we lure it out?
  • 12 of 15: Conveniently enough, on the screen right next door, the lure is in a very convenient dispenser.
  • 13 of 15: Pay for some Wombat Chow from the dispenser, then feed it to the wombat and pick the little guy up.
  • 14 of 15: Let him loose at the map location and he'll dig a little tunnel down for you.
  • 15 of 15: Now head north, to end the act!