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Alone in the Dark 2 Hints
How can I get out of the captain's room?
1 of 12: You may not realize this, but there's a guard out in the hallway. Since Grace can't open doors herself, you'll need to get the guard to come in.
2 of 12: Create a distraction.
3 of 12: Like a loud noise.
4 of 12: Throw the crystal vase and the guard will come in. But you probably aren't ready to do that yet -- have something ready to stop the guard.
5 of 12: The small cannon in the chest might do it.
6 of 12: Drop it near the door to have it ready when the guard comes in.
7 of 12: The parrot might have told you what to load into the cannon.
8 of 12: Use the pepperpot (from near the parrot) on the cannon.
9 of 12: Now you're ready to call in the guard. Throw the vase.
10 of 12: And light the cannon.
11 of 12: Use the tinderbox (from the top deck) on the cannon, and you can walk out.
12 of 12: But don't forget to pick up the captain's staff!