Ankh Hints

Outsmart the snake.

  • 1 of 15: This is a subtask of the "Get the 'Sultan's Grail' for Dinar" task.
  • 2 of 15: The snake rises up and warns you off every time you try to take the grail, so how might you outsmart the thing?
  • 3 of 15: What snake-hypnotizing clichés are there that you could use here?
  • 4 of 15: How about playing a flute?
  • 5 of 15: You got one from the captain in the prison cell earlier, but if you use it on the grail, Assil will just say that he can't play it.
  • 6 of 15: And the "totally unremovable snake-charmer's flute" that's on the wall between two windows lives up to its adjectives.
  • 7 of 15: So look around for a simpler instrument that you can pick up.
  • 8 of 15: There's a big rattle on a table over on the left side of the room.
  • 9 of 15: Take the rattle and try using it on the grail.
  • 10 of 15: That makes the snake dance around a bit, but you still can't take the grail.
  • 11 of 15: You need to decoy the snake out of the grail so you can take it unhindered.
  • 12 of 15: When the snake is interested in the rattle, maybe you could throw it somewhere to get the snake to go after it.
  • 13 of 15: In fact, you could toss it out a window!
  • 14 of 15: Use the rattle on the grail, then as soon as you can, use it on one of the two clickable windows.
  • 15 of 15: The snake will leap after the rattle and land on the guard outside, removing both from the area.