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Apollo Justice: Ace Attorney Hints
What should I be doing at this case's outset?
1 of 14: First, just watch the fairly lengthy opening dialogues and cinematics.
2 of 14: You won't actually gain control of Apollo for quite a while, so just let things play out.
3 of 14: And, even once you have gained control of your protagonist, you certainly won't be aware of any crime that needs your investigation or client that needs your representation.
4 of 14: So, once you're in control of Apollo in the Gavinners' dressing room, just explore!
5 of 14: You'll want to look around and examine the large number of interactive objects in this room.
6 of 14: Only one is actually necessary, however.
7 of 14: It's on the table at the front of the room.
8 of 14: There are some postcards there featuring Lamiroir -- take one.
9 of 14: You will also want to speak to Klavier Gavin here about everything you can -- his guitar, and the song you just heard.
10 of 14: Next, head outside to the hallway, where you will run into Ema Skye once more.
11 of 14: There's one thing in this hallway you need to examine to progress the story further.
12 of 14: There's no real hint I can give, so just click around.
13 of 14: Examine the dressing room door closest to you, on the right side of the corridor -- Lamiroir's dressing room.
14 of 14: The game will take over again from here on in.