Apollo Justice: Ace Attorney Hints

What should I be doing at this case's outset?

  • 1 of 14: First, just watch the fairly lengthy opening dialogues and cinematics.
  • 2 of 14: You won't actually gain control of Apollo for quite a while, so just let things play out.
  • 3 of 14: And, even once you have gained control of your protagonist, you certainly won't be aware of any crime that needs your investigation or client that needs your representation.
  • 4 of 14: So, once you're in control of Apollo in the Gavinners' dressing room, just explore!
  • 5 of 14: You'll want to look around and examine the large number of interactive objects in this room.
  • 6 of 14: Only one is actually necessary, however.
  • 7 of 14: It's on the table at the front of the room.
  • 8 of 14: There are some postcards there featuring Lamiroir -- take one.
  • 9 of 14: You will also want to speak to Klavier Gavin here about everything you can -- his guitar, and the song you just heard.
  • 10 of 14: Next, head outside to the hallway, where you will run into Ema Skye once more.
  • 11 of 14: There's one thing in this hallway you need to examine to progress the story further.
  • 12 of 14: There's no real hint I can give, so just click around.
  • 13 of 14: Examine the dressing room door closest to you, on the right side of the corridor -- Lamiroir's dressing room.
  • 14 of 14: The game will take over again from here on in.