Apollo Justice: Ace Attorney Hints

How can I break Mike Meekins' Psyche-Lock?

  • 1 of 15: First off, if you haven't played either the second or third Phoenix Wright games, and have yet to experience the Psyche-Lock system, here's a basic rundown on how it works:
  • 2 of 15: A number of locks will appear over the character.
  • 3 of 15: You need to use the Magatama (it's where Apollo's bracelet normally appears at the top middle of the screen).
  • 4 of 15: Phoenix will then ask the person a series of questions, and make a series of accusations.
  • 5 of 15: You need to provide evidence or suspect profiles to demonstrate why certain things happened, or to back up Phoenix's claims.
  • 6 of 15: In this particular example, try to find an example of something we've seen in the past that caused an uproar and panic in the courtroom.
  • 7 of 15: During an earlier case in this game.
  • 8 of 15: He said he saw a little girl, and she caused him to lose sight of Zak.
  • 9 of 15: Who could that be?
  • 10 of 15: The only little girl we know.
  • 11 of 15: Present Trucy Enigmah's profile.
  • 12 of 15: Now, try to work out a way Trucy could have engineered a disappearance.
  • 13 of 15: Perhaps a switcheroo was pulled?
  • 14 of 15: You need to have visited the Wright And Co. Law Offices to have this item in your Court Record.
  • 15 of 15: Present The Amazing Mr. Hat to show how the switch was made.