Armed & Delirious Hints

Can I enter the hole in the speaker?

  • 1 of 16: Yes ... but it's only worth while doing that when you have a couple of items that you can only acquire quite late in the game
  • 2 of 16: If you HAVE got these objects, then enter and you'll find yourself in some sort of a solitary confinement room {DND} with Granny's granddaughter Donna.
  • 3 of 16: Trade insults with the brat.
  • 4 of 16: Agent Rabbit has apparently cemented Donna into some sort of violet colored top hat.
  • 5 of 16: You'd better get her out ... but how?
  • 6 of 16: Click on the hat a few times.
  • 7 of 16: No good ... Granny simply gets more badmouthing from the kid.
  • 8 of 16: Try using the exploding boxes from your bra-ventory.
  • 9 of 16: You need something to make the exploding boxes really explode.
  • 10 of 16: You still have one of those magic crooked sticks in your bra-ventory.
  • 11 of 16: Use it on the box which is now on the ground near to Donna.
  • 12 of 16: Pooooooof! -- Donna's free ... and still smoking something (a cigarette?).
  • 13 of 16: You still want to get her out of that dungeon.
  • 14 of 16: At the top left corner of the lower barred window (difficult to see) is a hasp, or bolt, or hinge or something.
  • 15 of 16: Drag it to the right and the whole window opens.
  • 16 of 16: Drag Donna through the window and into outer space.  Well ... that's one way of getting rid of a real pesky kid!  Granny REALLY seems intent on getting even with her family!