Armed & Delirious Hints

What do I do in the far doorway?

  • 1 of 13: You are now in a ~real~ 100% upside-down room {DUU}.  Even Granny's upside-down!  The upside-down rabbit-spy smashes Granny through a wall -- but she can take it ... easily!
  • 2 of 13: You've got various options here also.  Again, the order in which you do them is immaterial and you can always return the way you came.
  • 3 of 13: There's lots to do in the room itself.
  • 4 of 13: Try the elevator and its push-button.
  • 5 of 13: Most unhelpful.
  • 6 of 13: Also, the rabbit-spy interferes occasionally.
  • 7 of 13: Play around with that clock/pyramid affair near where he enters.
  • 8 of 13: Drag it to the left.
  • 9 of 13: That seems to interfere with him ... but doesn't seem to help you much.
  • 10 of 13: There's a gray circular button-holder to the left of the elevator.  Have you tried it?
  • 11 of 13: It seems it's missing its electric button.
  • 12 of 13: Take the electric button from your bra-ventory, and place it into its holder.
  • 13 of 13: Jump into the elevator.  Now you are not ejected, but ... take off!