Armed & Delirious Hints

What can I do in the nearest doorway?

  • 1 of 29: Before I give the hints, there is one CRUCIAL warning you will need to read first.  In this game there are hardly any actions which you can't perform at ~any~ time (whenever you have access of course).  This is pretty good going considering what an extensive and sprawling game this is.

    However, I have found one "quirk" here.  You ~MUST~ click on and drag the small round metallic knob on the floor as soon as you enter this room ... or at least as soon as possible.  Otherwise you will not be able to finish the game.  There is a glitch in the programming here, and you can't operate this knob later on.  This would make it ~impossible~ to obtain a vital item which you MUST have further on, in order to continue with the game to its conclusion!
  • 2 of 29: The entrance to this room is via the ~bottom~ ledge of the doorway.
  • 3 of 29: There are many weird places in this game, but this room {DUP} seems to be amongst the zaniest!
  • 4 of 29: Some crazy architect has somehow divided it horizontally across the middle -- split-level.
  • 5 of 29: There is a small round metallic knob on the floor near the bottom middle of the screen.
  • 6 of 29: Look carefully at what happens when you twist it.
  • 7 of 29: Not sufficient ... drag it to Granny and see what happens.
  • 8 of 29: How do you like the plant and the ancient Russian fireplace?  Does that ugly sculpture remind you of anybody?
  • 9 of 29: If you're getting hot and bothered ... take a shower!
  • 10 of 29: Now for some REALLY weird goings on!  See if you can cope.
  • 11 of 29: Examine the crack in the floor in front of the chest of drawers (near the left bottom corner).
  • 12 of 29: Click on it and a trapdoor opens ~on both levels~.
  • 13 of 29: Experiment!  Click on the trapdoor, the two drawers of the chest, and their "counterparts" on the upper level.  See if you can make any sense out of this.  If you can't, read the next hint.
  • 14 of 29: Open the upper drawer of the upper chest of drawers.
  • 15 of 29: Enter the trapdoor.  Try the reverse so that you can access both levels.
  • 16 of 29: There's a weird photographer using a zany camera ... in this crazy room, even the camera's flash is reversed.
  • 17 of 29: Granny wants to get to him, but this spoils the artist's "concentraaaaation"!
  • 18 of 29: Try having a conversation with him.
  • 19 of 29: You'll have to deal severely with that artist.
  • 20 of 29: From his French accented talking and singing, it's not difficult to guess what would distract him.
  • 21 of 29: His main obsession seems to be ... chicken! NOTE!  There is a shorter method of dealing with the chicken than that described in the next few hints.  If you've found it -- fine ... but you miss a fair bit of "fun".
  • 22 of 29: Give him the airy chicken from your bra-ventory.
  • 23 of 29: Whoops!  It jumps, or more exactly floats, downstairs.
  • 24 of 29: So follow it (use the chests of drawers again).
  • 25 of 29: Kick that chicken ... and again if it doesn't move.  You may be surprised at what happens to it!
  • 26 of 29: No more artist to obstruct Granny!
  • 27 of 29: You'll have to go upstairs again ... no problem.
  • 28 of 29: Confront that photographer thingy ... maybe more than once.
  • 29 of 29: No more photographs! -- and you obtain something of vital importance for later in the game (right mouse click in your bra-ventory to see how it "works").