Armed & Delirious Hints

What should I do inside the building?

  • 1 of 16: You've obviously got to get past that parading guard in the "Hall of Mirrors" {TMDR}.
  • 2 of 16: It's worth saving for the next couple of actions -- the timing can be tricky and you may have to repeat (possibly a few times).
  • 3 of 16: When the guard is ~closest~ to Granny, click on him.  He'll stop his marching and approach Granny.
  • 4 of 16: "Don't come near me"!
  • 5 of 16: Click on him a second time.
  • 6 of 16: You may be lucky.  If not, he'll chuck you out.
  • 7 of 16: Keep clicking on him (the best place seems to be on his right knee!).
  • 8 of 16: He may use different phrases to refuse entry.
  • 9 of 16: Sooner or later, Granny can spin the turnstile and knock him out.
  • 10 of 16: She finishes up on top of some lockers near the ceiling {TMSL}.
  • 11 of 16: Insufficient!  Another guard comes round the corner.  You'll have to overcome him as well.
  • 12 of 16: He's holding a remote control which seems to move an overhead bowl shaped chandelier contraption which scans Granny.   As soon as he detects her, he throws her out.
  • 13 of 16: DO something!
  • 14 of 16: Click on this scanner.  Granny jumps up onto it and spins around.
  • 15 of 16: This confuses the bouncer ... but not enough.  He'll probably forcibly eject you!
  • 16 of 16: So keep clicking on the bowl ~continuously~.  When you get the timing right, Granny will whirl round and round, and the guard will collapse in some sort of hypnotic trance.