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Armed & Delirious Hints
What should I do inside the building?
1 of 16: You've obviously got to get past that parading guard in the "Hall of Mirrors" {TMDR}.
2 of 16: It's worth saving for the next couple of actions -- the timing can be tricky and you may have to repeat (possibly a few times).
3 of 16: When the guard is ~closest~ to Granny, click on him. He'll stop his marching and approach Granny.
4 of 16: "Don't come near me"!
5 of 16: Click on him a second time.
6 of 16: You may be lucky. If not, he'll chuck you out.
7 of 16: Keep clicking on him (the best place seems to be on his right knee!).
8 of 16: He may use different phrases to refuse entry.
9 of 16: Sooner or later, Granny can spin the turnstile and knock him out.
10 of 16: She finishes up on top of some lockers near the ceiling {TMSL}.
11 of 16: Insufficient! Another guard comes round the corner. You'll have to overcome him as well.
12 of 16: He's holding a remote control which seems to move an overhead bowl shaped chandelier contraption which scans Granny. As soon as he detects her, he throws her out.
13 of 16: DO something!
14 of 16: Click on this scanner. Granny jumps up onto it and spins around.
15 of 16: This confuses the bouncer ... but not enough. He'll probably forcibly eject you!
16 of 16: So keep clicking on the bowl ~continuously~. When you get the timing right, Granny will whirl round and round, and the guard will collapse in some sort of hypnotic trance.