Armed & Delirious Hints

The House in the Sky

  • 1 of 12: You're in a sort of Einsteinian chamber {FFN}, with a pseudo cosmonaut floating around in space.  Granny is in a large transparent cylinder with a lid that opens and shuts periodically.
  • 2 of 12: Some episodes in this whole game are (nearly) comprehensible.  This one is ~really~ manic.  Just the same, try to work it through for yourself.
  • 3 of 12: If you have TOO much difficulty in figuring it all out, the following hints tell you ~exactly~ what to do.  If you perform them you will observe their results ... and maybe understand them?!
  • 4 of 12: Close to Granny is a device with three levers.
  • 5 of 12: Drag the left lever upwards and wait until the air is diverted and the cosmonaut loses consciousness.
  • 6 of 12: Drag the same lever back down.
  • 7 of 12: Drag the right lever upwards and diagonally to the right.  The lid remains fixed and open ... bubbles of air escape.
  • 8 of 12: Drag the guy's helmet to the right.  Granny gets out and dons his headgear.
  • 9 of 12: Use the "air bubbling pig" from your bra-ventory on the fellow, who revives and enlightens(?) Granny.  (The pig escapes from its "air raising" experience!)
  • 10 of 12: Look at the device at the bottom center of the screen ... it appears to have two attached megaphones or whatever.
  • 11 of 12: Click on this device ... something starts happening.
  • 12 of 12: Click again ... you obtain it ... examine it in your bra-ventory!