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Armed & Delirious Hints
The House in the Sky
1 of 12: You're in a sort of Einsteinian chamber {FFN}, with a pseudo cosmonaut floating around in space. Granny is in a large transparent cylinder with a lid that opens and shuts periodically.
2 of 12: Some episodes in this whole game are (nearly) comprehensible. This one is ~really~ manic. Just the same, try to work it through for yourself.
3 of 12: If you have TOO much difficulty in figuring it all out, the following hints tell you ~exactly~ what to do. If you perform them you will observe their results ... and maybe understand them?!
4 of 12: Close to Granny is a device with three levers.
5 of 12: Drag the left lever upwards and wait until the air is diverted and the cosmonaut loses consciousness.
6 of 12: Drag the same lever back down.
7 of 12: Drag the right lever upwards and diagonally to the right. The lid remains fixed and open ... bubbles of air escape.
8 of 12: Drag the guy's helmet to the right. Granny gets out and dons his headgear.
9 of 12: Use the "air bubbling pig" from your bra-ventory on the fellow, who revives and enlightens(?) Granny. (The pig escapes from its "air raising" experience!)