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Armed & Delirious Hints
What should I do about that large "fruit machine"?
1 of 16: NOTE! Although there is something important to do here, you would be advised to wait until you get well into the game if you want to complete ~everything~ here.
2 of 16: Mind you ... if you want an interesting guided kangaroo-back tour of the bizarre terrain, you can have some fun here. You won't ~really~ be wasting your time since it will go much faster if/when you have to repeat this short journey!
3 of 16: First you have to find this Fruit Machine {BUL}.
4 of 16: There must be some way to operate this contraption..
5 of 16: Examine the red and white barrier bar.
6 of 16: Press on or near the bottom and see what happens.
7 of 16: The drawers pop open and the machine lights up.
8 of 16: There is a kangaroo hopping around in circles all the time looking for a drink or something.
9 of 16: Granny would like to hitch a ride.
10 of 16: Wait until the kangaroo has finished one circuit and pauses for a few seconds before making another (timing a little tricky here ... but not much) and see if you can stop him.
11 of 16: You have to make the barrier descend.
12 of 16: You must press one of the fruit-labeled drawers.
13 of 16: The top one with the red pepper.
14 of 16: QUICKLY jump on the bench and the kangaroo staggers a few steps and collapses ... from dehydration?
15 of 16: VERY QUICKLY (since he soon recovers and resumes his hopping) jump on his back and he will hop you through a guided tour of the whole area ... "Ride him cow-Granny"!
EXTREMELY IMPORTANT! Once the car is lit up, Granny will automatically pick up a magnet as she passes the car. However, due to the darkness and the noise it's almost impossible to actually see this. It is ~essential~ that you have this magnet for later in the game. You almost certainly will have, but check it in your bra-ventory before carrying on just to make certain.
16 of 16: On return, Granny is thrown off the animal's back ... and can continue.