Get quick and convenient access to just the hints you need for Art of Murder 2: Hunt for the Puppeteer, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Art of Murder 2: Hunt for the Puppeteer Hints
How can I get power to my antenna so I can send the pictures to HQ?
1 of 12: Okay, this is a rather complicated puzzle.
2 of 12: You're going to need to connect the antenna to the socket on the wall.
3 of 12: Take a look at your adapter for your antenna. It says on the bottom that it's 12 V / 110 V output. Unfortunately, that's the US standard, but we in Europe use 230 V.
4 of 12: Perhaps you can find another electrical device here that works on the European standard?
5 of 12: The lamp on the desk works at 12 volts too, but at the European standard of 230 volts.
6 of 12: If only there were a way to route the power from the antenna directly through the lamp to the lamp's plug.
7 of 12: Oh wait... we can ;)
8 of 12: First off, take the bulb out of the lamp.
9 of 12: You'll now need to find a couple of pieces of wire to poke into the bulb's sockets on the lamp.
10 of 12: Once you've gotten them, plug them into the bulb socket on the lamp, and you can then attach the cable from the antenna's right side (just click it to remove it) to the lamp bulb.
11 of 12: You can now turn the lamp upright away, and switch it on.
12 of 12: The antenna will now be powered. Nicely done, Nicole!