Get quick and convenient access to just the hints you need for Atlantis II (Beyond Atlantis), without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Atlantis II (Beyond Atlantis) Hints
How can I lift Airmid's curse?
1 of 17: If you have not found the location of the glass tower on the Island, you cannot lift her curse.
2 of 17: After you have found the location of the glass tower, ride the horse back home and talk to everyone there.
3 of 17: The order that you talk to everyone is important. Also make sure you cover all conversation topics thoroughly, even if the icon is "grayed-out".
4 of 17: Have you gone back inside the book again?
5 of 17: Talk to Dian about his daughter Airmid and about Fintan.
6 of 17: Ailill lived in that time. Talk to him again.
7 of 17: After talking to Ailill, you have another topic you can discuss with the old monk too.
8 of 17: Ask the old monk about the sun. He will give you the Brigid's Cross.
9 of 17: Asking Liam about the cross provides a clue where to go next.
10 of 17: When the sun is again in the sky, Aine will appear to you.
11 of 17: The Brigid's Cross is a miniature sun.
12 of 17: Use it on a miniature sky.
13 of 17: Use the Cross on the tapestry in the chapel.
14 of 17: Place the cross in the empty part of the sky to the right of the tall tower. You will see a change in the color of the + cursor when you have the right spot.
15 of 17: When the tapestry comes alive, you will also hear the words "I have come."
16 of 17: Aine will appear behind you and up toward the ceiling of the chapel.
17 of 17: Talk to Aine about all topics, especially about Airmid's statue.