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Atlantis Evolution Hints
How do I fix Sita's flyer?
1 of 37: Well, actually YOU can't...
2 of 37: ...but Sita can. However, before she can fix the flyer, you will need to warn her.
3 of 37: Perhaps Sita should check out the flyer for herself.
4 of 37: As a gentle breeze, Sita cannot follow you directly. Nor can she hear if you walk outdoors.
5 of 37: But a breeze can still stir the sails of a flyer...
6 of 37: ...if it's a small model flyer inside the house.
7 of 37: Once Sita sees the model flyer move, she will go out to the real flyer.
8 of 37: If you go to stand near Sita, she will comment about the flyer.
9 of 37: Sita knows that Enna has taken the crystal.
10 of 37: Immediately after Sita tells you that Enna took the crystal, she will walk back inside the house. She's upset with Enna, and would like to confront her...
11 of 37: ...so she will go to Enna's room (although Enna won't be there).
12 of 37: You will need to go to Enna's room to get Sita to leave the room again.
13 of 37: Sita obviously won't be able to get the crystal back from Enna anytime soon. She will need to find a new crystal.
14 of 37: It helps if you've already explored the area and you have a good idea of where a crystal might be.
15 of 37: You won't actually find the crystal without Sita's help -- but you will find a clever hiding place where it could be.
16 of 37: It will be more difficult to get Sita to follow you outside. Since you are not much more than a breeze, and the doorway is wide open, she surely won't be able to tell when you leave the building.
17 of 37: You will have to find something more substantial to help you direct Sita.
18 of 37: Perhaps, if you had something small you could toss to help her know which direction to go....
20 of 37: Standing just inside the open doorway, throw the first stone out the door.
21 of 37: Sita will walk outside a short ways. Move forward (three steps) until you are standing near Sita and throw another stone further down the path.
22 of 37: Sita will then walk towards the statue and will stop near it. Your next task will be to draw her attention to the statue.
23 of 37: Once again, a stone will help. Throw one toward the statue.
24 of 37: Stand near the statue and see if you can draw Sita's attention more to the statue.
25 of 37: Stones won't help this time.
26 of 37: Click on the bird in the tree behind the statue.
27 of 37: When the bird lands on the statue, Sita will remember about the hidden compartment, but will not remember how to open it. If you haven't already done so, explore the area for clues.
28 of 37: Take one step behind the statue...
29 of 37: ...and look at the sundial there.
30 of 37: Next, you'll need to draw Sita's attention to it.
31 of 37: You won't be able to do so while you are standing beside the sundial.
32 of 37: Step back to your previous position beside Sita.
33 of 37: From here throw a stone toward the sundial.
34 of 37: Sita steps forward, but will not remember the sundial until you join her.
35 of 37: Once she does, you'll need to instruct her what to do (again).
36 of 37: This is getting a little tedious, but you'll have to throw another stone out to the area with the statue.
37 of 37: When you join Sita, she will find the crystal. At this point, she has everything she needs to fix the flyer, so this task can be considered complete. Sita will also tell you that she needs to save the Relic.