Get quick and convenient access to just the hints you need for Sherlock Holmes: The Awakened, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Sherlock Holmes: The Awakened Hints
How can I get into warehouse 12?
1 of 13: After you hear about warehouse 12 from the moonshiners, walk out of their little cul-de-sac and turn right.
2 of 13: After you turn left and go down some stairs, you'll be in the warehouse area.
3 of 13: Checking warehouse numbers, you'll see that the nearest one is #13, and the one past it with the large well-lit green doors is #12.
4 of 13: Try to open the doors to learn that they're barred. You're going to have to find a sneaky way to get in.
5 of 13: Look above the doors. What do you see up there?
6 of 13: The screen above the right door is torn enough that someone might be able to squeeze through if he could get up there.
7 of 13: There aren't any ladders around, so you'll have to think of something else.
8 of 13: Actually, what you need is a rope-and-hook setup that you can use to unbolt the doors from the inside.
9 of 13: Once you have both items, combine them in inventory by dragging one of them onto the other. (The same way you drug the knife onto the parcel to open it.)
10 of 13: Fast-travel back to warehouse 12 and select your "rope with a hook" gimmick in inventory.
11 of 13: Walk slowly up to the warehouse's right door while looking up at the torn screen until you get a hand cursor.
12 of 13: Click there in order to get Holmes to toss the hook through the screen and stand there, waiting for you (who suddenly find yourself possessing Watson's body) to do something helpful.