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Azrael's Tear Hints
What should I do inside the Model Room?
1 of 8: The Model Room could be considered the main control center for the entire complex.
2 of 8: The miniature buildings represent the real locations.
3 of 8: A controller designed these structures so he could unblock doors, either for entry or to open the flood gates and fill certain areas with water.
4 of 8: Be careful here! If you touch the wrong things, you could flood an area that you need to access later.
5 of 8: It might be a good idea to save your game before touching anything.
6 of 8: Look down into each of the miniature buildings and notice the highlighted areas.
7 of 8: Find and click on ONLY the ones in the waterfall, cathedral, and two in the chimney area.
8 of 8: Leave the room by operating the Shield design on the wall.