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Azrael's Tear Hints
How can I convince Tallum to leave?
1 of 9: This conversation takes place in the Chapel after you have met Jack.
2 of 9: Step directly in front of Tallum, facing the altar, so you can escape easily if you say the wrong thing.
3 of 9: If you say something wrong, he will attack. Back up quickly and run for the nearest exit.
4 of 9: There is a way to convince him to leave.
5 of 9: He is very sensitive and a bit paranoid.
6 of 9: To get him to cooperate, choose conversation choices 3, 3, 2, 2, 2.
7 of 9: Now he believes that you have met Guy. Therefore, do NOT ask him about Philip, Edgar, Lurka, or any of the dangerous animals, since Guy would have surely told you about them.
8 of 9: Ask about all of the other people, places and things.
9 of 9: Select "don't waste time" and he will leave.