Beyond Time Hints

What can I do in the various living quarters?

  • 1 of 11: Each room presents one of the members of Howard's team.
  • 2 of 11: Each contains clues to their individual personalities, as well as to the overall chronology that has led up to the present situation.
  • 3 of 11: These diaries are not necessary to finishing the game.  However, they provide some detailed descriptions and background that "flesh out" the environment in which play takes place.
  • 4 of 11: Look around their rooms; listen to each of their diaries.
  • 5 of 11: Create a "time line" chronology by piecing together the various diaries.
  • 6 of 11: Gather anything you can from any of the living quarters.
  • 7 of 11: If you can't take it with you, write it down.
  • 8 of 11: One particular living area cannot be accessed initially, until other puzzles are solved.  These are the living quarters of John Howard, the project leader.
  • 9 of 11: Howard's living quarters are beyond the Third Isis Gate.
  • 10 of 11: There is something that you will need to retrieve from Howard's quarters.
  • 11 of 11: It's something that will be key to the end game.