Bioshock Hints

Kure All Tips

  • 1 of 12: First, find the buck ammo that's hiding just to the right of the Kure All doors.
  • 2 of 12: Have your Electro Bolt ready to use when you go through those doors.
  • 3 of 12: Quickly turn right and fire an Electro Bolt at the rocket-firing turret that you can see in the room to the east.
  • 4 of 12: Run up to the turret and hack it to make it friendly to you.
  • 5 of 12: Look around for items to pick up while waiting for the turret to see a splicer in the rooms to the north and blast him. (Don't miss the armor-piercing pistol rounds that are under a bench in the first room.)
  • 6 of 12: After the splicer is dead, go through the doors that lead to the northern rooms and examine the wall to your left.
  • 7 of 12: There's a grating covering a square hole in the wall near the floor.
  • 8 of 12: Crouch down and bash the grating out with your wrench.
  • 9 of 12: Enter the small vent shaft and bash the grating out of its other end to get into an otherwise-inaccessible room that contains several items, including a box of buckshot and a Wrench Jockey combat tonic.
  • 10 of 12: Have Electro Bolt ready as you crawl out through the vent shaft, since there'll be a splicer standing in the water nearby, ready to fry!
  • 11 of 12: In the NE corner of the area is a wall safe and a security camera mounted next to it.
  • 12 of 12: If you want to raid the safe, quickly run toward the security camera and hack it before it can sound the alarm. Then you can hack the safe in peace (though note that it's a rather tough hack).