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Bioshock Hints
Bar and Entry Area Tips
1 of 13: Start by going back downstairs and looking through the large bar area.
2 of 13: There are several bottles of alcohol lying about, most of which are on the bar.
3 of 13: There's also a register on the bar, and a box of buck on a high-up ledge behind the bar, a bit directly south of the register. (You can probably see it more easily from the upstairs area where you shot the spider splicer down.)
4 of 13: Find the spewing pipe that's near the bar, then look on the floor in the nearby damaged wall corner to find a first aid kit.
5 of 13: In the bathroom area that's next to the bottom of the stairs, zap the nitro splicer who's in the water, then use a pistol head shot to finish him off.
6 of 13: You can then open up the two locked stalls by inserting five dollars into each one's locking gizmo.
7 of 13: The right stall just has some machine gun rounds in it, but the left one has an EVE hypo and two prox mines back in a hole. (You may need to use Telekinesis to get some of those out, but try moving up against the hole first.)
8 of 13: Head back to the entry area, then jump over the railing that's near the vending machine.
9 of 13: Find the slanty wooden beam that leads up out of the water, then go up it and along a narrow ledge to reach a horizontal wooden support beam.
10 of 13: Near it is another horizontal beam that has some beer and buck on it.
11 of 13: If you can't pull those items over to you with Telekinesis, jump across to that beam, using the large sign over the exit door to make the jump easier.
12 of 13: Look to the SE corner of the room to find an EVE hypo and a couple of bottles of beer on a small ledge against the wall a bit lower down than you are.
13 of 13: After you drop back down to the entry area walkway, look for a large hole in it near the Gene Bank machine. There's some machine gun ammo in the hole.