Bioshock Hints

Bar and Entry Area Tips

  • 1 of 13: Start by going back downstairs and looking through the large bar area.
  • 2 of 13: There are several bottles of alcohol lying about, most of which are on the bar.
  • 3 of 13: There's also a register on the bar, and a box of buck on a high-up ledge behind the bar, a bit directly south of the register. (You can probably see it more easily from the upstairs area where you shot the spider splicer down.)
  • 4 of 13: Find the spewing pipe that's near the bar, then look on the floor in the nearby damaged wall corner to find a first aid kit.
  • 5 of 13: In the bathroom area that's next to the bottom of the stairs, zap the nitro splicer who's in the water, then use a pistol head shot to finish him off.
  • 6 of 13: You can then open up the two locked stalls by inserting five dollars into each one's locking gizmo.
  • 7 of 13: The right stall just has some machine gun rounds in it, but the left one has an EVE hypo and two prox mines back in a hole. (You may need to use Telekinesis to get some of those out, but try moving up against the hole first.)
  • 8 of 13: Head back to the entry area, then jump over the railing that's near the vending machine.
  • 9 of 13: Find the slanty wooden beam that leads up out of the water, then go up it and along a narrow ledge to reach a horizontal wooden support beam.
  • 10 of 13: Near it is another horizontal beam that has some beer and buck on it.
  • 11 of 13: If you can't pull those items over to you with Telekinesis, jump across to that beam, using the large sign over the exit door to make the jump easier.
  • 12 of 13: Look to the SE corner of the room to find an EVE hypo and a couple of bottles of beer on a small ledge against the wall a bit lower down than you are.
  • 13 of 13: After you drop back down to the entry area walkway, look for a large hole in it near the Gene Bank machine. There's some machine gun ammo in the hole.