Bioshock Hints

Upstairs Tips

  • 1 of 14: After searching the crates in the upstairs hallway, look for some machine gun rounds in a wall hole near room 5.
  • 2 of 14: Then go into room 5 and look around for items.
  • 3 of 14: There's some electric buck between a stack of newspapers and a large window, plus a bunch more items (including a prox mine and a safe) in the room's back corner.
  • 4 of 14: Go up the steps near room 5 to find rooms 6 and 7, plus a couple of lootable bodies, a shotgun, and a health station.
  • 5 of 14: To open room 6's door, hit its door control with an Electro Bolt.
  • 6 of 14: After killing the splicer who appears nearby, enter room 6 and go get the splicer who's hiding in the back of the room, behind a large board.
  • 7 of 14: Going for the items on the shelf back there will cause two more splicers to appear and come into the room, so quickly grenade them if you don't want to bother getting research photos of them.
  • 8 of 14: There's also now a nitro splicer with a hacked bot searching the bar downstairs. Drop a frag grenade on him from upstairs before he sees you.
  • 9 of 14: That'll *finally* make room 6 safe to loot, so look around it for goodies, including behind some shelves in the NE corner.
  • 10 of 14: As for room 7, it has a combo lock on its door. Either hack it or enter the correct combination.
  • 11 of 14: Enter the room and look around to find some money on the floor and an audio log on the bed.
  • 12 of 14: Pick up the audio log and listen to it, then look around for anything different.
  • 13 of 14: After the audio log finishes playing, a hole in the north wall will be revealed.
  • 14 of 14: Inside the hole is the Shorten Alarms engineering tonic. It'll make security alarms last less long, which in my experience isn't very useful.