Bioshock Hints

New Workshop Enemy Tips

  • 1 of 9: As you leave the room that you entered the secret workshop from, look for a machine gun splicer in the hallway.
  • 2 of 9: You can quickly freeze him and then shoot him to pieces, or you can dodge him as best you can while leading him to your hacked turrets. (Or use Telekinesis to throw a nearby red fuel cylinder at him.)
  • 3 of 9: Check the big daddy who's wandering around in the workshop area to see if he's significantly injured. If so, you'll want to napalm him good and hard with the chemical thrower and then blast him with electric buck while he's within sight of your turrets in order to finish him off. This isn't essential, but it can come in handy on one of the sub-goals. (Plus you can get some ADAM from the little sister.)
  • 4 of 9: Back in the upper workshop area, look for a spider splicer who's playing dead near the top of the stairs.
  • 5 of 9: You can crossbow or napalm him, but it's most ammo-conservative to wake him up and lead him down to your turrets.
  • 6 of 9: There's also probably a houdini splicer or another spider splicer wandering around the upper workshop area.
  • 7 of 9: Try to sneak up on him so you can use Telekinesis to throw something at him. (Or use napalm or the crossbow if you prefer.)
  • 8 of 9: Exactly which splicers you get now, and which ones you get later on when you return with new items, is random.
  • 9 of 9: Keep watching for ones like those listed above, plus a play-dead splicer near the secret workroom's entrance, and remember the usual tactics of freezing them, leading them to your turrets, etc.