Bioshock 2 Hints

Little Eden Plaza Ground Floor Tips

  • 1 of 12: In the area just east of the airlock, look for an audio diary hanging on the wall and an ammo vending machine to hack. (Note that it's already dispensed armor-piercing rounds, a remote hack dart, and some drill fuel.)
  • 2 of 12: Enter the plaza and go up the first set of steps on the left. Looking ahead, you'll be able to see at least one splicer. Hit him with the Hypnotize plasmid to get him fighting the other splicers near him. (Or just shoot them all down yourself.)
  • 3 of 12: Hack the nearby vending machine, then get the EVE hypo from on the floor next to it.
  • 4 of 12: Look next to one of the two nearby corpses to find two boxes of phosphorus buck for the shotgun. It doesn't do much initial damage, but it bursts into flame soon after you hit someone with it.
  • 5 of 12: Hack the nearby health station, then look on the small counter directly across from it for a first aid kit.
  • 6 of 12: Go east from there and loot the splicers you killed, then search the nearby mail tube. Also look for an EVE hypo in the shrine on the left.
  • 7 of 12: Loot the trash can that's near the base of the stairs, then go south to find another ammo vending machine on the right, plus a box of buck.
  • 8 of 12: Go up the steps on the other side of the street to find a first aid kit and some drill fuel next to an unopenable door.
  • 9 of 12: Before moving farther down the street, get out the machine gun and then the research camera. Simon Wales (who's a spider splicer) is lurking near the plaza's southern exit door, and you can get a few research points if you shoot him up a bit while he's on the ground. (If you're quick, you can run up to him and melee-bash him, too.)
  • 10 of 12: Look in the area near the southern exit door for a steamer trunk, a corpse, and a Gatherer's Garden machine. (Hopefully, you'll be able to buy the health upgrade and a couple of gene tonic slots right away.)
  • 11 of 12: Go down the west-side street to find a trash can to loot. Across from it is the entrance to the Mermaid Lounge.
  • 12 of 12: When you leave the Mermaid Lounge, look for a few splicers to shoot down nearby.