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Bioshock 2 Hints
Combat and Supply Tips
1 of 10: In the big room with all the turbines, go to the north end to find two storage crates, two money clips, some drill fuel, and a box of buck. (Note that the door to the flooded room won't be openable until later on.)
2 of 10: In the Vita-Chamber's east-side area, look for a spear pack on the floor.
3 of 10: In the other east-side area, loot the corpse for a mini-turret, then look around for a pack of rocket spears, plus three loose ones stuck in the wall.
4 of 10: Go up to the door to open it, then stay back and snipe at splicers with the rivet gun. Be ready to switch to something heavier (like the drill) when a couple of spider splicers appear and charge you.
5 of 10: After all the splicers are dead, including the one on the room's upper walkway, search the NE corner of the main floor for a corpse, a first aid kit, .50 caliber rounds, and a vending machine.
6 of 10: Past the doorway that's left of the vending machine is a health station to hack or bash, plus some stairs leading to the upper walkway. At its far end, you'll find a storage crate, a mini-turret, two money clips, and a locked gate.
7 of 10: Look through the gate and dart-hack the door control that's on the right wall. That'll open the gate, allowing you access to a room with two file cabinets, a desk, a pack of rocket spear ammo, an audio diary, and a wall safe.
8 of 10: Return to the main floor, then go down the steps to the lower floor and look for an audio diary, a steamer trunk, and an EVE hypo. There's also a lootable corpse hanging to the left of the next door.
9 of 10: Past that door, go down the stairs and into Lamb's office on the left to find a rivet pack, a "Power to the People" weapon upgrade machine, a desk, three file cabinets, a first aid kit, and an audio diary.
10 of 10: The office's back room has another desk and file cabinet, plus a wall safe.