Bioshock 2 Hints

Promenade Tips

  • 1 of 11: Look for some merlot bottles scattered about the first room, then go through the north doorway.
  • 2 of 11: There's another merlot bottle on the floor, plus a health station on the wall to the right.
  • 3 of 11: The room north of that has a lot more merlot bottles, plus a first aid kit, an EVE hypo, and a remote hack dart.
  • 4 of 11: Use Telekinesis to pick up the explosive cylinder that's also in the north room. Go through the doorway that's west of the health station, then turn left and toss the cylinder at the houdini splicer who's near the Gene Bank machine.
  • 5 of 11: Finish him off, then check the bar area to the north for two corpses, a couple of snack items, four money clips, two packs of trap rivets (behind the bar counter), and two frag grenades (on the window sill).
  • 6 of 11: Go north to the piano area, then move up to the north door to get two splicers on the other side of it to cut it open. If you hold still and let Natural Camouflage activate, you'll be able to easily head-shot one of the splicers after the door opens.
  • 7 of 11: Kill the other one, then enter the carousel room and shoot down all the other splicers who are in it before returning to the piano bar.
  • 8 of 11: Look on the piano for merlot and an audio diary, then hack the nearby ammo vending machine.
  • 9 of 11: Go back to the Gene Bank machine that you killed a houdini near, then look through the doorway that leads to the gallery entrance area. You should be able to see and snipe a few splicers who are wandering around near its other end.
  • 10 of 11: Look on the nearby dog statue for a remote hack dart, then move past it to find a vending machine.
  • 11 of 11: On past it is a corpse and a larger statue with three fresh water bottles, drill fuel, and a snack item near it.