Buried in Time: The Journeyman Project 2 Hints

How do I get out of here?

  • 1 of 16: Well, you don't have your jump biochip and there's no way to get it back.
  • 2 of 16: And you're not going to be able to do anything until you bring the power back to this room.
  • 3 of 16: Look at all the devices available to you, and you should find one that will help you get out of here.
  • 4 of 16: Use the matter transporter.
  • 5 of 16: You can find all of the information that you need in this room.
  • 6 of 16: The destination code is written here in this room.
  • 7 of 16: Use the plasma tools, and display the "transport code."
  • 8 of 16: It's 6572 5519 0235.
  • 9 of 16: If you try entering the code, you'll learn that you also need to enter a transport prefix.
  • 10 of 16: The prefix isn't written down anywhere, but you do have enough information to figure it out.
  • 11 of 16: Take a look at the yellow note that's on one of the walls.
  • 12 of 16: The facts on there (sight by Klegmar radiation and voice at 11 KHz) will identify an alien race.
  • 13 of 16: Turn on INN (the dark screen next to the note) and watch the story about the Symbiotry discussions.  As soon as you get to the text part of the news, research the alien races by selecting the links in the stories.
  • 14 of 16: You'll find out that the Krynn match the characteristics on the note.  So look them up in INN.
  • 15 of 16: Their transport prefix is 272.  Now you know all you need to.
  • 16 of 16: Go to the matter transporter and enter the transport code and prefix to reach the Krynn ship.