Get quick and convenient access to just the hints you need for Vampire the Masquerade: Bloodlines, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Vampire the Masquerade: Bloodlines Hints
How can I get through the Fu Syndicate's testing area?
1 of 12: This is a moderately annoying part, if you aren't prepared. Hope you have a shotgun.
2 of 12: The first room is simple. Just wait around until the doors open, and go into the next room.
3 of 12: In this room, carefully avoid the lasers by ducking and jumping. If one touches you, you're dead.
4 of 12: In the next room, there are a bunch of rotating blades.
5 of 12: Wait till one passes you, then quickly run to the left. There will be a box there that controls the blades.
6 of 12: If you have a shotgun, you can take out the box from afar easily. Otherwise, break the grating, and run at the box and bust it up to stop the rotating blades. Do that for all three, and you will be able to proceed into the next room.
7 of 12: Do what Jack recommended you do to people with crosses in the Tutorial and kill the guy. Then kill all the commandos that show up. Go into the next room.
8 of 12: Here, bust up the electrical nodes on the ceiling -- a shotgun in your best bet, but you can jump and hit them with melee weapons too.
9 of 12: Once one of the nodes is destroyed, get onto one of the platforms that is no longer being shocked to stop taking damage, and take out the other node.
10 of 12: You're almost done now, head down the hallway. Note that they seem to be having some trouble with the next test.
11 of 12: Don't go into the next room. Instead, look in, and shoot one of the flamethrowers. Everything goes BOOM.
12 of 12: Jump out through the windows to get out of the testing area.