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Blue Force Hints
How do I operate my bike on beat assignment?
1 of 12: There's very little to operate.
2 of 12: "Click" to mount and "Exit" to get off.
3 of 12: Ignition gets you going, and provides you with a map of your territory -- the Tower District.
4 of 12: Your police radio is for intercom.
5 of 12: You may need your ticket book for any suspicious or obstructive cars, etc.
6 of 12: At some time you'll probably need your Miranda card to "read suspects their rights".
7 of 12: There are nine or ten locations on the map of the Tower District. Keep visiting them. Often there is nothing at all to be done. But every now and then, a new situation emerges -- generally sparked off by some previous action(s).
8 of 12: So keep making the rounds, and trying!
9 of 12: WARNING! -- The next two hints give you some pretty flagrant spoilers as to how to behave -- and not behave.
10 of 12: If you haven't already done so, open and look in your glove (storage) compartment and take whatever necessary.
11 of 12: If you don't want to be killed or severely reprimanded, and you like earning as many points as possible, strictly obey police protocol.
12 of 12: In particular, be careful of the following:
* Acknowledge receipt of all incoming messages to Jake (Roamer One).
* Inform Dispatch of arrival at and departure from destinations.
* Report on the arrest of suspicious characters and check their credentials.
* When necessary, handcuff suspects and "read them their rights."
* Body-search any dangerous looking individuals.
* Above all, you have been warned of some ~very~ dangerous goons around. Call for backup if and when in doubt.