Blue Force Hints

What should I do inside the warehouse?

  • 1 of 25: It's dark -- you need light to do anything.
  • 2 of 25: Open the circuit breaker box and examine it carefully.
  • 3 of 25: Flip the light switch from its middle position to either the right or left.
  • 4 of 25: Look at everything in the room.
  • 5 of 25: Pay particular attention to the new portable generator.
  • 6 of 25: It's got two electric sockets.
  • 7 of 25: Seems it needs two suitable plugs.
  • 8 of 25: There's a yellow 110 volt power extension cord hanging on the wall.
  • 9 of 25: Take it and plug it in to the socket of the generator.
  • 10 of 25: There's a less obvious black 220 volt power extension cord at the right of the small forklift and tucked behind its seat.
  • 11 of 25: Take that also and plug it into the other socket of the generator.
  • 12 of 25: There's a plug at the end of each of these colored cords.
  • 13 of 25: Looks like they need to fit somewhere.
  • 14 of 25: Open the circuit breaker box again and look there.
  • 15 of 25: There are two panels at the bottom right corner.
  • 16 of 25: Open them.
  • 17 of 25: Insert the two plugs into the sockets in the lower panel.
  • 18 of 25: Here's a curiosity -- you actually ~only~ need to use the black cable. Although seemingly "obvious", you don't actually have to handle the yellow cable *at all*, and in fact get no extra points for doing so!
  • 19 of 25: There's a switch on the upper panel.
  • 20 of 25: Switch the new portable generator on.
  • 21 of 25: The false wall opens up (remember the blueprint?).
  • 22 of 25: Enter the concealed room and have a good look at the government crates lying around.
  • 23 of 25: One opens.
  • 24 of 25: Look at the automatic weapons from the Strathmore Armory heist.  (WARNING: You most probably won't need to return to the yacht area at the Marina.  But if you DO, you mustn't touch these weapons or you won't be able to get back to this location!).
  • 25 of 25: Take one.