Broken Sword: The Sleeping Dragon Hints

There's nothing to do here!

  • 1 of 11: The Tor is where the dragon lines converge.
  • 2 of 11: Make your way away from the plane and up to the other end of the street, towards the Tor.
  • 3 of 11: You won't be able to get there directly, but there is an open gate to the right....
  • 4 of 11: If you could get George over the wall from inside there, that would put him out on the Tor.
  • 5 of 11: Notice all the crates?  Guess what?  :)
  • 6 of 11: You probably thought that the Armillary was the last chance George was going to have to play "Sokoban Man"!
  • 7 of 11: One of the walls appears damaged at the top.  If George could just build a pile of crates under the damaged area, he could probably climb that high.
  • 8 of 11: Again, since crates cannot change level, the puzzle is to move the existing crates in such a way as to develop a stack high enough to climb onto.  The tricky part this time is that the crates under the opening will need to be stacked three high.
  • 9 of 11: Remember that George can push and pull crates -- and that he can climb on, and over, ones that are there.  First-level crates must be moved without a second-level crate on top of it. 
  • 10 of 11: You'll need to do this in several steps, as other crates will need to be moved to give George enough room to maneuver.  Give some forethought to how to position the crates to eventually get them three-high against the wall. 
  • 11 of 11: Climb over the wall, and... Oh No!!!