Broken Sword: The Sleeping Dragon Hints

George still isn't inside the building.

  • 1 of 22: We'll have to keep moving George until he finds another way in.
  • 2 of 22: It looks like we're going to have a chance to shift a crate around again.
  • 3 of 22: Pull the crate back from the corner five times.
  • 4 of 22: Then pull it away from the wall on the right, and push it to the wall on the left.
  • 5 of 22: Push it one more time (up-screen), until it rests against the wall.
  • 6 of 22: The door at the top of the stairs is locked.  George will need to find another way in.
  • 7 of 22: Continue walking George towards the right, around the building (on the ledge).
  • 8 of 22: The gargoyle is in the way -- but isn't hard to get around...
  • 9 of 22: ...or rather, to get rid of.
  • 10 of 22: Push the gargoyle off the ledge.
  • 11 of 22: Continuing around the building, George will find a narrow piece of ledge.
  • 12 of 22: But that isn't a problem for George; he can simply put his back to the wall and continue around the building.
  • 13 of 22: Search for a wide ledge onto which George can jump.
  • 14 of 22: It's a bit of a jump from the upper ledge down to the lower one, but George can handle it.
  • 15 of 22: From this ledge, George can make it to another roof-top.
  • 16 of 22: Up against the back wall is a beam on the wall to the right.  George will have to grab onto it and shimmy over to the next building.
  • 17 of 22: There's an entrance into the building -- a simple open window.
  • 18 of 22: At first, it would appear to be a dead-end.
  • 19 of 22: If George climbs up to where the crates are, you'll see that it might not be a dead-end.
  • 20 of 22: Move the crates away from the opening in the back wall.
  • 21 of 22: George now has access to an inner courtyard.  Look around for another way into the castle.
  • 22 of 22: There is a rusty grate on the brick-covered ground of the courtyard, which can help George get inside the castle.