Broken Sword: The Sleeping Dragon Hints

What do I do in this huge cavern?

  • 1 of 16: To begin with, just look around.  Did you notice what was at the end of the walkway?
  • 2 of 16: There is something floating in the beam of light.  George should take it.
  • 3 of 16: On the way out of the chamber, you'll see another cut-scene.  This is another timed sequence.  You'll need to act quickly, or be killed.
  • 4 of 16: The instant that you have control over George again, you'll need to move him to a place that is out of the line of vision of Susarro.
  • 5 of 16: Watch what Nico does.
  • 6 of 16: The shortest, and quickest, route is to move George down to the edge of the walkway, and climb down so that he is hanging from the stone slab walkway.
  • 7 of 16: Although it may appear that there is nowhere to go, keep in mind that George is pretty athletic.
  • 8 of 16: While he is hanging there, use the action buttons to have George slide over closer to Nico.
  • 9 of 16: There is still no route of easy escape.  Susarro and Petra aren't leaving!
  • 10 of 16: George must make a run for it. 
  • 11 of 16: Susarro will see him and Petra will follow.  Now it's a chase.
  • 12 of 16: Move George, as quickly as possible, down the hallway from where they came.  If this part is not done to the split-second (or if George delays, or gets slowed down by running into a wall), Petra will kill George.  This part will likely take a few retries, but there isn't any easier way. 
  • 13 of 16: Be ready to run, the moment the cut-scene ends.  To make George run, hold the left Shift key down while moving. 
  • 14 of 16: The view changes just as the cut-scene ends.  It is tempting to move George into the passage, by using the "Up-Arrow" key (the direction seen at the end of the cut-scene), but it is easier to wait a split-second and move him with the "Down-Arrow" key (after the view changes and the passage is below George).
  • 15 of 16: Try to stay closer to the wall on the right side of the screen, but be careful not to run into the wall. 
  • 16 of 16: Keep trying, and becoming as nimble as possible with the controls, and you should be able to get George and Nico to the elevator in time to avoid Petra.