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Secrets of the Ark: A Broken Sword Game Hints
How can I distract those guards?
1 of 12: Just throwing something down there won't do it -- you need the guards to run out of the courtyard and go somewhere else.
2 of 12: How might you motivate them to enter a nearby building, like the museum?
3 of 12: What if the museum's alarm was to go off?
4 of 12: You can't hack the computer or open the museum entry doors again like you did before, but do go down into that room and think about what you could do now.
5 of 12: As usual when nothing around seems to be useful, check your inventory.
6 of 12: You still have the squeaky toy and mechanical mouse. What could you do with either of those that might set off the alarm?
7 of 12: Click on the museum door (the one with the red sign just to the right of it) for a clue.
8 of 12: George mentions that he can't squeeze under the door.
9 of 12: But what if one of those two inventory items could?
10 of 12: Try both toys on the door to find that the mechanical mouse is the one to do your alarm-tripping for you.
11 of 12: After it's scurrying around in the museum, go back upstairs to the upper walkway.
12 of 12: Wait for a cut-scene in which the mouse sets off the alarms and the courtyard guards go rushing in to see what's up.