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Secrets of the Ark: A Broken Sword Game Hints
Once I'm there, how can I get Anna Maria to follow?
1 of 17: Once again, she isn't going to get there the way you did, so you'll have to make her a "bridge" of some sort to cross the gap.
2 of 17: Even if you explore ahead on the next floor down, you won't find any large, moveable boards or anything like that.
3 of 17: Remember that this building is very old and rickety. That's why it's in such bad shape.
4 of 17: What if the door itself could be used to bridge the gap? It looks tall enough to do so.
5 of 17: But how are you going to get the door off its hinges and across the gap?
6 of 17: There's no easy way to take it off, so you'll have to apply some force to it to knock it off.
7 of 17: That won't be easy while it's hanging open, so close it.
8 of 17: When you try, you'll find that the door is tied open by a string.
9 of 17: So click on the string to take it, and then on the door again.
10 of 17: That'll get it closed, but if you were to ram or kick it now, it'd just burst open again.
11 of 17: But what if it were bolted shut? Maybe then some force applied to the door would knock it loose.
12 of 17: Look along the left side of the door after it's closed.
13 of 17: There's a sliding bolt just above George's head level.
14 of 17: Use it to lock the door shut, then click on the door again.
15 of 17: George doesn't think to use force on the door when you click the "Open Door" action icon on it, so right-click on the door and see what all other available actions there are.
16 of 17: Choose the little gear icon from the door's icon menu, since it's the only one there besides the "Examine" and "Open Door" icons, which you know won't work.
17 of 17: When you choose the gear icon, George will kick the door hard enough to knock it over and make a bridge for Anna Maria.