Bureau 13 Hints

Veronica Cotton

  • 1 of 12: In order to save Veronica, you must go somewhere else.
  • 2 of 12: But her hideout can only be shown to you by someone else.
  • 3 of 12: Be polite.
  • 4 of 12: Ask Veronica if you may visit her.
  • 5 of 12: Since you don't know where she is, that must be done magically.
  • 6 of 12: The Herbalist's shop is a good place for magic.
  • 7 of 12: There's an amulet there; pick it up.
  • 8 of 12: Now you can request a visit.
  • 9 of 12: She'll send Elmo to bring you to her house.
  • 10 of 12: Elmo is no human.
  • 11 of 12: Elmo is a black cat.
  • 12 of 12: Follow Elmo, but don't get ahead of him.