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Bureau 13 Hints
Veronica Cotton
1 of 12: In order to save Veronica, you must go somewhere else.
2 of 12: But her hideout can only be shown to you by someone else.
3 of 12: Be polite.
4 of 12: Ask Veronica if you may visit her.
5 of 12: Since you don't know where she is, that must be done magically.
6 of 12: The Herbalist's shop is a good place for magic.
7 of 12: There's an amulet there; pick it up.
8 of 12: Now you can request a visit.
9 of 12: She'll send Elmo to bring you to her house.
10 of 12: Elmo is no human.
11 of 12: Elmo is a black cat.
12 of 12: Follow Elmo, but don't get ahead of him.