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Chronomaster Hints
What should I do with the large sphere?
1 of 9: None of your inventory items work in this room.
2 of 9: This is the location of the World Key.
3 of 9: Stop the sphere from spinning first.
4 of 9: It is a mechanical device and can be manipulated.
5 of 9: Use your PDA on the sphere.
6 of 9: Once it stops spinning, you can set up your resonance tracer.
7 of 9: Look at the red block. It contains a battery.
8 of 9: Korda wants to remove it, but the screwdriver won't work.