Chronomaster Hints

What should I do with the large sphere?

  • 1 of 9: None of your inventory items work in this room.
  • 2 of 9: This is the location of the World Key.
  • 3 of 9: Stop the sphere from spinning first.
  • 4 of 9: It is a mechanical device and can be manipulated.
  • 5 of 9: Use your PDA on the sphere.
  • 6 of 9: Once it stops spinning, you can set up your resonance tracer.
  • 7 of 9: Look at the red block.  It contains a battery.
  • 8 of 9: Korda wants to remove it, but the screwdriver won't work.
  • 9 of 9: Use your hammer on the battery.