Civilization II Hints

Communism

  • Unit Support:
    - Each unit beyond the third unit costs one Shield per turn.
    - Settlers eat one Food per turn.

    Happiness:
    Up to three military units in the city constitute "martial law". Each of these units makes two citizens content.

    Corruption and Waste:
    Under Communism, state control of the economy eliminates organized crime. Your cities, therefore, experience no corruption.

    Special:
    - All spy units produced under a Communist government are Veterans.
    - Under Communism, Tax/Luxury/Science rates cannot be set higher than 80%.