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Civilization II Hints
Communism
Unit Support:
- Each unit beyond the third unit costs one Shield per turn.
- Settlers eat one Food per turn.
Happiness:
Up to three military units in the city constitute "martial law". Each of these units makes two citizens content.
Corruption and Waste:
Under Communism, state control of the economy eliminates organized crime. Your cities, therefore, experience no corruption.
Special:
- All spy units produced under a Communist government are Veterans.
- Under Communism, Tax/Luxury/Science rates cannot be set higher than 80%.