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Civilization II Hints
Despotism
Unit Support:
- Each unit above the city size costs one Shield per turn.
- Settlers eat one Food per turn.
Happiness:
Up to three military units in the city constitute "martial law". Each of these units makes one unhappy citizen content.
Corruption and Waste:
Despotism tends to have a high rate of corruption and waste. The farther away a city is from your capital city, the higher its level of corruption.
Special:
- Under a Despotism, Tax/Luxury/Science rates cannot be set higher than 60%.
- Any terrain that normally produces three or more of any resource (Food, Shields, or Trade) produces one less.