Civilization II Hints

Despotism

  • Unit Support:
    - Each unit above the city size costs one Shield per turn.
    - Settlers eat one Food per turn.

    Happiness:
    Up to three military units in the city constitute "martial law". Each of these units makes one unhappy citizen content.

    Corruption and Waste:
    Despotism tends to have a high rate of corruption and waste. The farther away a city is from your capital city, the higher its level of corruption.

    Special:
    - Under a Despotism, Tax/Luxury/Science rates cannot be set higher than 60%.
    - Any terrain that normally produces three or more of any resource (Food, Shields, or Trade) produces one less.