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Civilization II Hints
Fundamentalism
Unit Support:
- Each unit beyond the tenth unit costs one Shield per turn (except Fanatics, which never require maintenance).
- Settlers eat one Food per turn.
Happiness:
Under Fundamentalism, no citizen is ever unhappy!
Corruption and Waste:
Fundamentalism has a very low rate of corruption.
Special:
- Under a Despotism, Tax/Luxury/Science rates cannot be set higher than 80%.
- Under Fundamentalism, all Science production is HALVED.
- Improvements that normally convert unhappy citizens to content citizens produce "tithes" (money) equivalent to the number of people they would normally convert, and require no maintenance.
- The diplomatic penalties for terrorist acts committed by Diplomats and Spies are reduced.