Civilization II Hints

Fundamentalism

  • Unit Support:
    - Each unit beyond the tenth unit costs one Shield per turn (except Fanatics, which never require maintenance).
    - Settlers eat one Food per turn.

    Happiness:
    Under Fundamentalism, no citizen is ever unhappy!

    Corruption and Waste:
    Fundamentalism has a very low rate of corruption.

    Special:
    - Under a Despotism, Tax/Luxury/Science rates cannot be set higher than 80%.
    - Under Fundamentalism, all Science production is HALVED.
    - Improvements that normally convert unhappy citizens to content citizens produce "tithes" (money) equivalent to the number of people they would normally convert, and require no maintenance.
    - The diplomatic penalties for terrorist acts committed by Diplomats and Spies are reduced.