Civilization II Hints

Republic

  • Unit Support:
    - Each unit costs one Shield per turn.
    - Settlers eat two Food per turn.

    Happiness:
    Each unit beyond the first unit that is not in a friendly city (or in a Fortress within three squares of a friendly city) causes one citizen in its home city to become unhappy.

    Corruption and Waste:
    Republics experience a low rate of corruption and waste. The farther away a city is from your capital city, the higher its level of corruption.

    Special:
    - Under a Republic, Tax/Luxury/Science rates cannot be set higher than 80%.
    - Your Senate may force a peaceful resolution in a conflict.