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Civilization II Hints
Republic
Unit Support:
- Each unit costs one Shield per turn.
- Settlers eat two Food per turn.
Happiness:
Each unit beyond the first unit that is not in a friendly city (or in a Fortress within three squares of a friendly city) causes one citizen in its home city to become unhappy.
Corruption and Waste:
Republics experience a low rate of corruption and waste. The farther away a city is from your capital city, the higher its level of corruption.
Special:
- Under a Republic, Tax/Luxury/Science rates cannot be set higher than 80%.
- Your Senate may force a peaceful resolution in a conflict.