Civilization II Hints

Should you be Democratic or Fundamentalist?

  • You really should be a Democracy in the late game - otherwise you're going to fall badly behind in production and technology. Fundamentalism appears to be a sound alternative but fanatics are not good units and technology is the only way to break the stalemates that can develop in the late game - and Fundamentalist governments lose 50% of their research (especially if it contradicts the Bible or Koran etc Darwin's Voyage? Lose two technology advances ;)).

    Alternate points of view:

    "Once you switch into a Fundamentalist gov't, stick with it to the end.  Granted, you lose a lot of science but you make it back with the cities you capture.  The only reason you should change back to democracy is if you have no idea where any of the other civs are." (Jacob Daniel Walter)

    "One common approach, which works too well IMO, is to use Fundamentalism to destroy all but one competing civilization, and to reduce that last one to a single city. Then you can gently restore your
    cities (using all the cash you get from tithes, disbanding units, and selling your expensive coastal defenses and city walls to offset the cost of raising the luxury rate and buying colliseums) to prepare them to the switch back to democracy." (RD Clark)

    "I agree that Fundamentalism is too powerful. I've had several games on Emperor and Deity level that I won simply by building lots of cities early, getting to Fundamentalism quickly, then out-producing all the
    other civs and drowning them in cavalry, cannons and fanatics, accompanied by huge gangs of settlers to make roads and, later, railroads so that a cannon can be purchased outright in one turn, then in the next railroaded right up to an enemy city to attack." (RD Clark)