Civilization II Hints

Villages

  • Goodie Huts' or Villages are your pot of gold a the end of the rainbow.  Get them all and get them quick!  There are six good possible outcomes and only one bad (releasing barbarians), so why not take the risk?  It is definitely worth it.  If you happen to see a goodie hut before you found your first city, grab it before you build.  The reason for this is that if it happens to grant you a mercenary unit, it will have no home city, free of charge forever.  This is worthwhile because if while under Despotism you find mercenary units and they are assigned to one of your cities for support, it can be quite a resource burden while the city is still small.  So, if fate smiles upon you with a goodie hut in view at the start, grab it quick.

    Typically, mercenary units from villages are assigned to the nearest city for support unless the nearest city happens to belong to a rival civilization; in that case they have no home city and are eternally free of charge.  Settlers given to you from goodie huts, however, never require support.  Be sure that you take full advantage of this.  I usually send high defense mercenary units (I sometimes get archers) to nearby cities and use them for the cities' defenses.  This way my free units will probably last longer and give me more use than if I sent them exploring or to the war front.  I do a similar thing with my free settlers: I never found new cities with them; I always use them to improve land around my existing cities and this way I have often had a settler unit last the entire game and never cost me any food or shields.

    Although I consider this cheating, I will mention it anyway for those of you who don't mind lowering yourselves to that level.  Save the game right before you check out a goodie hut; if you don't like what it gives you, reload and try again because the computer randomly picks what will be there when you enter, but not before.  Be careful of getting into this habit though because next you'll probably find yourself reloading to try to change the outcomes of battles and that is just plain pathetic.