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Civilization II Hints
Happiness
Keeping your citizens happy is a constant concern, especially on the higher difficulty levels. In this case it is often best to restrict growth somewhat by the constant construction of settlers or by not building a granary. At lower levels, I believe a granary to be an early must for all cities, but at higher levels the increased rate of population growth can often cause unhappiness to get out of hand. Do not allow your population to grow beyond your ability to keep it content; slow growth until you have the advances (or military units) to control your citizens.
At the beginning, martial law is actually a cheaper and quicker fix than an improvement. At any difficulty level I cannot emphasize enough the value of Michelangelo's Chapel, automatically giving you a cathedral in every city. Unless you are trying to achieve We Love the Leader Day (causing your government to operate as though it were the next higher form), entertainers should only be used as a temporary fix. One other point worthy of mention is this: the number of citizens that are automatically content (dependent on difficulty level) can actually decrease if you have an extremely large empire and are using a lower form of government and/or are playing at higher difficulty levels.