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Civilization II Hints
Specialists
There are three types of specialist: Entertainers, Taxmen, and Scientists. An Entertainer will add two luxuries to his city and is often a quick fix for civil disorder. I would not recommend extended use of Entertainers, however; solve your happiness problems with something more permanent (city improvements or wonders) and then get them back to work on the terrain.
Taxmen will add two gold to the city's tax income. If you are only a few gold short of meeting your costs each turn, then a taxman can often be a better fix than changing the tax rate (and thereby lessening either luxuries or science). However, if it is possible to build an improvement to solve the problem, do this instead.
Scientists will add three flasks to the science research of their city. Scientists are especially useful when a city has grown so large that the number of citizens is greater than the number of terrain squares to be worked (20). In this case you must have specialists and Scientists are, in my opinion, the best to have, depending on the specific situation of course. The trade contributions made by any of these specialists are all increased by the improvements of the city, sometimes making their use very profitable for you.