Civilization II Hints

A final note on improvements

  • I would like to make one other note: Don't build improvements until they are useful to you. Above I mentioned quite often not to build improvements until the time came that you needed them.  This helps greatly on keeping you cost-per-turn down.  Also, don't build a Marketplace until you have at least two gold coming in from taxes otherwise it does nothing and you are still paying one gold per turn to keep it around.  If you build it with two gold, it will increase your tax income to three gold, thereby paying for its own upkeep. Everything after that is profit.  The same applies to Banks and Stock Exchanges: don't build them until the tax income of the city is twice the upkeep of the improvement unless you need the boost to your luxuries.  It also wouldn't be wise to build a Library in a city until the science it is producing is greater than one flask because when figuring the effects of such improvements the computer always rounds down

    If you change governments or the tax rates for what you believe will be a long time, check over your cities and make sure that all of your improvements are still useful to you.  For example, Courthouses are useless under Communism, or you may seriously drop your tax or science income, possibly making some of your improvements useless to you.  Sell off improvements that are not helping you much if you plan to keep your civilization running in that state for a while.