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Conspiracies Hints
How can I get past the robotic security dogs?
1 of 23: Maybe you could throw them a robotic steak? Or some other electronic distraction?
2 of 23: Unfortunately, you've got nothing that'll work for that.
3 of 23: Perhaps you could send out a jamming signal to interfere with the dogs' electrical guidance systems.
4 of 23: That's getting close, but think simpler.
5 of 23: How can someone short out an electrical appliance?
6 of 23: I mean besides sticking a screwdriver into it and getting electrocuted.
7 of 23: How about throwing some water on it? That's always bad news for exposed electrical wires and sockets and such.
8 of 23: So how could you rig a little bath for the doggies?
9 of 23: Water is available in many different locations, but you need a way to bring it here.
10 of 23: Nothing so obvious as a cup or bottle will do.
11 of 23: What you need is a syringe. They can hold liquids, too.
12 of 23: Get the Giant Syringe from Hapacom and fill it with water.
13 of 23: It's rigged to only accept water from swimming pools.
14 of 23: The easiest pool to get to is the one inside Dendrinou's house, so go there and use the syringe on the pool to get some water in it.
15 of 23: But there's no way to impersonate a robotic vet, so the dogs aren't going to let you inject them with that.
16 of 23: So inject something else that you can throw to the dogs -- something they might attack and tear apart, getting sprayed by the water inside it in the process.
17 of 23: The best candidate for that is a large air-filled toy or flotation device.
18 of 23: An inner tube used in a swimming pool would work.
19 of 23: Get the Duck Inner Tube, which is also in Dendrinou's house, and use the water-filled syringe on it in inventory.
20 of 23: Now you have a water-filled duck to drench the dogs with.
21 of 23: Get the water duck out of inventory and click it on one of the dogs to throw it out to them.
22 of 23: You'll have to stand and wait until a dog is very close to you for this to work. (Fortunately, they ignore anything beyond their programmed patrol area, which seems to include only the flat ground segment they're on.)
23 of 23: Once you pull it off, the dogs will be permanently short-circuited, and you can proceed to the next locked door in the series.