Crime Stories: From the Files of Martin Mystere Hints

The album sleeve is empty!

  • 1 of 7: Rats! Well, back to the storeroom.
  • 2 of 7: There's one other thing in there you can take.
  • 3 of 7: See the big wooden box at the bottom left? Snag it.
  • 4 of 7: Now all you need to do is figure out how to open it. Java's no help, and you don't have the right tools. You're going to have to think ... well, goofy.
  • 5 of 7: Did you try to pet the mule standing in the street?
  • 6 of 7: Martin says he doesn't want to touch him for fear he'll kick. Hint! Hint!
  • 7 of 7: Put the box on the ground next to the mule, then touch him, and he'll kick the top off the box. (Yes, yes, I know, it's stupid; he'd more likely either kick the box to flinders or kick Martin in the ashtabula, rather than neatly tapping off the lid. Hey, the game is based on a comic book, what do you want?) You can now take the record you need from the box.