Get quick and convenient access to just the hints you need for Crime Stories: From the Files of Martin Mystere, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Crime Stories: From the Files of Martin Mystere Hints
The album sleeve is empty!
1 of 7: Rats! Well, back to the storeroom.
2 of 7: There's one other thing in there you can take.
3 of 7: See the big wooden box at the bottom left? Snag it.
4 of 7: Now all you need to do is figure out how to open it. Java's no help, and you don't have the right tools. You're going to have to think ... well, goofy.
5 of 7: Did you try to pet the mule standing in the street?
6 of 7: Martin says he doesn't want to touch him for fear he'll kick. Hint! Hint!
7 of 7: Put the box on the ground next to the mule, then touch him, and he'll kick the top off the box. (Yes, yes, I know, it's stupid; he'd more likely either kick the box to flinders or kick Martin in the ashtabula, rather than neatly tapping off the lid. Hey, the game is based on a comic book, what do you want?) You can now take the record you need from the box.