Get quick and convenient access to just the hints you need for Crystal Key 2: The Far Realm, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Crystal Key 2: The Far Realm Hints
How can I get inside the building?
1 of 10: The building is apparently safeguarded with a coded lock.
2 of 10: You'll need to find the proper code, to enter the house.
3 of 10: Given that there are ten buttons, and the keypad is set up like a traditional numbered keypad, we can say that each button could represent a separate one-digit number.
4 of 10: Based on the response provided by the game, it seems that what is required is a 4-button code.
5 of 10: Where have you seen the symbols on the keys before?
6 of 10: There are three places in the game where a 4-digit sequence of these symbols can be found.
7 of 10: The first sequence is on a transport cart that was parked at the Spaceport (on the middle level, with the pile of boxes next to the elevator).
8 of 10: The second is on the medbot that you encountered after initially landing at the Spaceport. (It is located on the middle level of the Spaceport, between the elevator, and the large space where you originally landed with Naoo.)
9 of 10: The third is found inside the fishbot.
10 of 10: The code that is necessary to enter Dr. Jakar's house is the one from the transport vehicle.